Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


What are Quake bsp brushes?

This topic is 5868 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can someone explain what the brushes are that are used in the quake bsp file (quake 2 or 3)? What I know is their convex volumes that are some how used for collision detection. I know when your''re in a leaf, their is a index into the brush list as well as an index into the face list. Wouldn''t the brush list be a set of planes that describe the geometry of the faces in that leaf? And if so, why would you need them if you already have the faces to that leaf. Originaly, when I heard of the term brush, I thought of them as they were being used in .map files. Were the brush defines the planes that make up the geometry (such as a box). But I am very confused by what they mean by brushes in this case. Also, anyone know what clip nodes are?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!