Your Idols in game design?

Started by
51 comments, last by Teamshibi 21 years, 7 months ago
My vote goes to Derek Smart



Bad Monkey Productions
Advertisement
Dungeon Keeper was nowhere near Molyneaux''s original vision. Even after multiple years of delay, it came out as a compromise.

As for desingers, Dani Bunten is so often overlooked, it hurts. She is responisble for three of the most amazing leaps in multiplayer gaming: M.U.L.E., Modem Wars, and Global Conquest. The rest of her work always showed innovation and *gaming* ahead of flash, novelty, and market pandering (despite being brow-beaten by EA upper management).

Sid Meier, Doug Church, David Braben, Julian Gollop (who? Google him), Tim Stellmach, Warren Spector, Richard Garriot, etc. I also admire Paul Green''s attempts to break out of genre boundaries with Realms of the Haunting and Soulbringer.

[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]

This topic is closed to new replies.

Advertisement