(Advanced) How many different FvF's in a 3d engine?

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29 comments, last by thona 21 years, 7 months ago
quote:Original post by JimH
It’s more likely that I’m missing something. The terrain itself is not dynamic—it doesn’t get deformed. But in a large game, terrain isn’t all in memory at once. It gets loaded and unloaded as the player moves around. Only the terrain within the player’s local area is loaded in.

So what is the general answer to this question? What is the best setup to use for a terrain type engine?



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