Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


question about pure devices

This topic is 5750 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am struggling to learn directx and c++ and visualvc so thanks in advance for any help. I recently downloaded the code from Sarmad Abdulla on skinned meshes.After using it to load two tiny.x animated meshes into a sample app using the d3dapp Framework the FPS dropped from 110 to about 58.I have about 6 other boxes made from x files on screen. I noticed that loading tiny.x in the optimized meshes sample the unanimated tiny.x runs at 209 FPS on a pure device. My Question is are there optimizations i can include in the CMeshSkin class to increase the FPS and use a Pure Device to render the animated tiny.x instances in the sample app I am using. I did not not see any vertex_cache optimization in the Abdulla CSkinMesh class.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!