Archived

This topic is now archived and is closed to further replies.

Seeing my feet in a FPS?

This topic is 5584 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How would i inplent a model as my feet in an FPS game in progress? Lets say i have the models ready, then i would need an model import code(not so hard), and a sound sync for walking and running? Has anybody done this? if so, is it as hard as i think? (Of cource, i haven´t told you how hard i think it is..) NULL

Share this post


Link to post
Share on other sites
its not so difficult ive done it the only problem is where the legs (body) intersect the near clip plane. to get this to work will require a certain amount of fudging for each model

http://uk.geocities.com/sloppyturds/gotterdammerung.html

Share this post


Link to post
Share on other sites
Well I had an idea for using something like this in a VR game that you actually walk around in wearing a goggle-like screen thingy and gun in real life. What I thought of was rendering the character model without the head and based on keypoints on the person, the character is positioned in a such a way so that when you look down, it looks like it''s you (cept not your body). If that makes any sense. Colliding with the near-clip plane is a problem so I would have probly turned off clipping for that body.

---
My Site-My Tetris Clone w/Source
Come join us on IRC in #directxdev @ irc.afternet.org

Share this post


Link to post
Share on other sites