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PSO_boy

Seeing my feet in a FPS?

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How would i inplent a model as my feet in an FPS game in progress? Lets say i have the models ready, then i would need an model import code(not so hard), and a sound sync for walking and running? Has anybody done this? if so, is it as hard as i think? (Of cource, i haven´t told you how hard i think it is..) NULL

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its not so difficult ive done it the only problem is where the legs (body) intersect the near clip plane. to get this to work will require a certain amount of fudging for each model

http://uk.geocities.com/sloppyturds/gotterdammerung.html

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Well I had an idea for using something like this in a VR game that you actually walk around in wearing a goggle-like screen thingy and gun in real life. What I thought of was rendering the character model without the head and based on keypoints on the person, the character is positioned in a such a way so that when you look down, it looks like it''s you (cept not your body). If that makes any sense. Colliding with the near-clip plane is a problem so I would have probly turned off clipping for that body.

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if i were to do something like that, I think when i''d save the rendering of myself to last, then switch off then

glDisable(DEPTH_TEST)

and render my polygons in order of distance.

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