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displaying a graphic transparent...

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	CDC *pDisplayMemDC = new CDC;
	CDC *pMaskDC = new CDC;
	CDC *pMemDC = new CDC;
	CBitmap *pBitmap = new CBitmap;
	CBitmap *pMaskBitmap = new CBitmap;
	CBitmap *pMemBitmap = new CBitmap;
	int cxLogo, cyLogo;

	pBitmap->LoadBitmap (ResNum);
	pDisplayMemDC->CreateCompatibleDC (dc);
	CBitmap *pOldBitmap = (CBitmap *)pDisplayMemDC->SelectObject (pBitmap);

	pBitmap->GetObject (sizeof(bm), &bm);
	cxLogo = bm.bmWidth;
	cyLogo = bm.bmHeight;

	pMaskBitmap->CreateBitmap (cxLogo, cyLogo, 1, 1, NULL);
	pMaskDC->CreateCompatibleDC (dc);
	CBitmap *pOldMask = (CBitmap *)pMaskDC->SelectObject (pMaskBitmap);
	COLORREF oldBkColor = pDisplayMemDC->SetBkColor (TRANSPARENT_COLOR);
	pMaskDC->BitBlt (0, 0, cxLogo, cyLogo, pDisplayMemDC, 0, 0, SRCCOPY);

	pMemBitmap->CreateCompatibleBitmap (dc, cxLogo, cyLogo);
	pMemDC->CreateCompatibleDC (dc);
	CBitmap *pOldMem = (CBitmap *)pMemDC->SelectObject (pMemBitmap);

	pMemDC->BitBlt (0, 0, cxLogo, cyLogo, dc,           0, 0, SRCCOPY);
	pMemDC->BitBlt (0, 0, cxLogo, cyLogo, pDisplayMemDC, 0, 0, SRCINVERT);
	pMemDC->BitBlt (0, 0, cxLogo, cyLogo, pMaskDC,       0, 0, SRCAND);
	pMemDC->BitBlt (0, 0, cxLogo, cyLogo, pDisplayMemDC, 0, 0, SRCINVERT);
	dc->BitBlt      (xPos, yPos, cxLogo, cyLogo, pMemDC,        0, 0, SRCCOPY);

	delete pMemDC->SelectObject (pOldMem);
	delete pMemDC;
	delete pMaskDC->SelectObject (pOldMask);
	delete pMaskDC;
	delete pDisplayMemDC->SelectObject (pOldBitmap);
	delete pDisplayMemDC;
This code makes images transparent. Using White so if the pixel is white its not displayed. My problem with the above is it only works for small pictures can anyone figure out what I am doing wrong??

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