• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Raze21

3D MAX MODELS IN OPENGL?

8 posts in this topic

Hi there. I am new to ogl coding (experienced in C++ though), and have also recently begun creating models in 3D Studio Max. Question: Is there any way to import .3ds files into ogl for use in a program? If not is there some data format that ogl can read to accomplish this? I ask because I have a hella cool game that I am making, and I am modelling the entities in 3D Max. Thnx, Rj0r
0

Share this post


Link to post
Share on other sites
You can write your own export plugin for 3DS Max using MaxSDK and VC. As Valve for Half-Life and Quake:-).
0

Share this post


Link to post
Share on other sites
(This is of general advice)

If you want to load or edit some kind of file (like 3D Studio Max'' ones), I suggest you to take a look to www.wotsit.org for many specific file format descriptions. Of course, that implies that you have the time to actually write your own loader...

Eric Laberge
0

Share this post


Link to post
Share on other sites
Nehe posted something about this guy at glVelocity a while back, he created a 3d model loader and it comes with the source code. The link to glVelocity is on NeHe''s main page on the left, down a bit.

Jason A.

---
I write code.
0

Share this post


Link to post
Share on other sites
actually, yeah, loaders are actually available, but my question would be, are there any that also import TEXTURE MAPPING data into opengl? (direct 3d can do this, and i''d hate to texture map in opengl.

a2k
0

Share this post


Link to post
Share on other sites
3D exploration is a really good program that can export 3ds (and many other 3d models) to usable opengl code, it''s very easy to use too.
Try it out:
http://www.xdsoft.com/explorer/

Quo
0

Share this post


Link to post
Share on other sites
hey thanks for the tip on the explorer program. so easy to export mdl format, exactly what i was looking for when i came here yesterday.
0

Share this post


Link to post
Share on other sites
yeah, thanks for the tip for xdsoft.com EXACTLY what i was looking for. i''d pay the 40 bucks for it, too. it''s worth it.

a2k
0

Share this post


Link to post
Share on other sites