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Raze21

3D MAX MODELS IN OPENGL?

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Hi there. I am new to ogl coding (experienced in C++ though), and have also recently begun creating models in 3D Studio Max. Question: Is there any way to import .3ds files into ogl for use in a program? If not is there some data format that ogl can read to accomplish this? I ask because I have a hella cool game that I am making, and I am modelling the entities in 3D Max. Thnx, Rj0r

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Guest Anonymous Poster
You can write your own export plugin for 3DS Max using MaxSDK and VC. As Valve for Half-Life and Quake:-).

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(This is of general advice)

If you want to load or edit some kind of file (like 3D Studio Max'' ones), I suggest you to take a look to www.wotsit.org for many specific file format descriptions. Of course, that implies that you have the time to actually write your own loader...

Eric Laberge

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Nehe posted something about this guy at glVelocity a while back, he created a 3d model loader and it comes with the source code. The link to glVelocity is on NeHe''s main page on the left, down a bit.

Jason A.

---
I write code.

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actually, yeah, loaders are actually available, but my question would be, are there any that also import TEXTURE MAPPING data into opengl? (direct 3d can do this, and i''d hate to texture map in opengl.

a2k

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Guest Anonymous Poster
3D exploration is a really good program that can export 3ds (and many other 3d models) to usable opengl code, it''s very easy to use too.
Try it out:
http://www.xdsoft.com/explorer/

Quo

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Guest Anonymous Poster
hey thanks for the tip on the explorer program. so easy to export mdl format, exactly what i was looking for when i came here yesterday.

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