Archived

This topic is now archived and is closed to further replies.

I need recommendations for scene management

This topic is 5585 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, The project I am working on requires 3D environments similar to those seen in fighting games such as Tekken, Virtua Fighter, Dead or Alive, etc... Basically, the camera is focused on the characters which are in the center of an arena type area (perhaps about the size of a football field). The user is not able to run around the level. The camera is able to spin 360 degrees around the characters though. Oh, the levels are made up of around 30-40k faces. They consist of basic structures... hills, houses, trees, etc.. What are your recommendations for methods to perform visibility culling for such scenes? Thanks, BrianH

Share this post


Link to post
Share on other sites
go with a quadtree. Since a tekken map mostly has only a single layer, a quadtree would be much faster ..
Optimise your scene by rendering most of the background as billboards.


Its my duty, to please that booty ! - John Shaft

Share this post


Link to post
Share on other sites