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Making rotation stop on mouseover

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You can always cheat...if the cube is always in one place you can just check if the mouse is within the area (a rectangle) around the cube and set bRotating to false. Otherwise you might have to mess around with simple object picking.

Later,
ZE.

//email me.//zealouselixir software.//msdn.//n00biez.//
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I''ve never had much luck with the built-in opengl object selection feature... just drop a ray at the mouse coords (gluUnproject) from the front to the rear clipping plane and test for intersection with the faces or bounding box or whatever.

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