Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


The best/easiest way to create a menu for an OpenGL program.

This topic is 5898 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m using OpenGL with Microsoft Visual C++. I was wondering what is the best way for creating a menu/GUI? My program records movements to files and can then play them back but at the moment it just uses keys to do this. I want to change it to menus and GUI stuff. I''ve just started experimenting with menus(rsource file method) and I was wondering what is the best or easiest method to start off with as a beginner. MFC, resource files, coding it all myself(I think in Win32 api?). If you could tell me what you found the easiest method of creating menus that would be helpful. Thanks.

Share this post

Link to post
Share on other sites
sadly I think the "easiest" way would be to use MFC in a ''S''ingle ''D''document ''I''nterface style, menus are quiet easy to deal with in a SDI setup, it isn''t to hard to get OpenGL to work in a MFC setup but can be a pain if your not a c/c++ wiz.

note: I am an OpenGL novice not a guru so don''t take whatever I say as final.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!