The best/easiest way to create a menu for an OpenGL program.

Started by
0 comments, last by J-the-Bear 21 years, 7 months ago
I''m using OpenGL with Microsoft Visual C++. I was wondering what is the best way for creating a menu/GUI? My program records movements to files and can then play them back but at the moment it just uses keys to do this. I want to change it to menus and GUI stuff. I''ve just started experimenting with menus(rsource file method) and I was wondering what is the best or easiest method to start off with as a beginner. MFC, resource files, coding it all myself(I think in Win32 api?). If you could tell me what you found the easiest method of creating menus that would be helpful. Thanks.
"If all else fails, lower your standards."
Advertisement
sadly I think the "easiest" way would be to use MFC in a ''S''ingle ''D''document ''I''nterface style, menus are quiet easy to deal with in a SDI setup, it isn''t to hard to get OpenGL to work in a MFC setup but can be a pain if your not a c/c++ wiz.



thanks,
Jarhead--
note: I am an OpenGL novice not a guru so don''t take whatever I say as final.
thanks,Jarhead--note: I am an OpenGL novice not a guru so don't take whatever I say as final.

This topic is closed to new replies.

Advertisement