The best/easiest way to create a menu for an OpenGL program.
I''m using OpenGL with Microsoft Visual C++. I was wondering what is the best way for creating a menu/GUI? My program records movements to files and can then play them back but at the moment it just uses keys to do this. I want to change it to menus and GUI stuff. I''ve just started experimenting with menus(rsource file method) and I was wondering what is the best or easiest method to start off with as a beginner. MFC, resource files, coding it all myself(I think in Win32 api?). If you could tell me what you found the easiest method of creating menus that would be helpful.
Thanks.
sadly I think the "easiest" way would be to use MFC in a ''S''ingle ''D''document ''I''nterface style, menus are quiet easy to deal with in a SDI setup, it isn''t to hard to get OpenGL to work in a MFC setup but can be a pain if your not a c/c++ wiz.
thanks,
Jarhead--
note: I am an OpenGL novice not a guru so don''t take whatever I say as final.
thanks,
Jarhead--
note: I am an OpenGL novice not a guru so don''t take whatever I say as final.
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