switch(cScreenMode)
{
case 0: { if(!(hWnd = CreateWindow("app", "app", WS_OVERLAPPED | WS_SYSMENU | WS_VISIBLE, 0, 0, cResolutionX, cResolutionY, NULL, NULL, hInstance, NULL))) { return(0); } } break;
case 1: { if(!(hWnd = CreateWindow("app", "app", WS_POPUP | WS_VISIBLE, 0, 0, cResolutionX, cResolutionY, NULL, NULL, hInstance, NULL))) { return(0); } } break;
}
switching between fullscreen and windows
hi!
i have a problem to switch between fullscreen and window while the application is running. i know how to do it before i start the application, i do it like this:
how do I do it while the app is running?
[edited by - delbogun on August 28, 2002 7:47:00 AM]
[edited by - delbogun on August 28, 2002 7:47:40 AM]
Use a boolean variable, say bFullScreen, and handles WM_KEYUP (or WM_KEYDOWN) to check for Alt-Enter?
no, i mean... i''ve already have created the window that will act as fullscreen or window. i can''t use createwindow again every time the user presses alt+enter
is there a way to change the flags while the app is running?
is there a way to change the flags while the app is running?
Hi
You have to use the ChangeDisplaySettings function for this.
i do it like this:
that works for me and sets my OpenGL-enabled windows into fullscreen mode...hope it works for you too
Edit: forgot source tags
------------
Runicsoft
[edited by - Burning_Ice on August 28, 2002 9:56:46 AM]
You have to use the ChangeDisplaySettings function for this.
i do it like this:
bool EnterFullscreen (){ DEVMODE newSettings; // now fill the DEVMODE with standard settings, mainly monitor frequenzy EnumDisplaySettings ( NULL, 0, &newSettings ); // set desired screen size/res newSettings.dmPelsWidth = 800; newSettings.dmPelsHeight = 600; newSettings.dmBitsPerPel = 16; // set those flags to let the next function know what we want to change newSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; // and apply the new settings if (ChangeDisplaySettings(&newSettings,CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL ) return false; // in case of error else return true;}// and to reset the screen on program exit:void ResetScreen (){ // this resets the screen to the registry-stored values ChangeDisplaySettings ( NULL, 0 );}
that works for me and sets my OpenGL-enabled windows into fullscreen mode...hope it works for you too
Edit: forgot source tags
------------
Runicsoft
[edited by - Burning_Ice on August 28, 2002 9:56:46 AM]
Does that solve the problem of needing to change the window''s attributes?
(WS_OVERLAPPED | WS_SYSMENU | WS_VISIBLE to WS_POPUP | WS_VISIBLE)
(WS_OVERLAPPED | WS_SYSMENU | WS_VISIBLE to WS_POPUP | WS_VISIBLE)
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