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Danack

OpenGL Surface texture generation in OpenGL

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Hi, Can anybody point me in the right direction for getting OpenGL to produce the correct texture coordinates for a surface? ie I''m drawing a surface like this:- glMap2f( GL_MAP2_VERTEX_3, 0.0f, 10.0f, 4 * 3, 4, 0.0f, 10.0f, 3, 4, &circlePoints[0][0][0] ); glEnable( GL_MAP2_VERTEX_3 ); glEnable( GL_MAP2_TEXTURE_COORD_3 ); glMapGrid2f( stepLevel, 0.0f, 10.0f, stepLevel, 0.0f, 10.0f ); glEvalMesh2( GL_FILL, 0, stepLevel, 0, stepLevel ); Which is fine and dandy, but the texture on it repeats and I can''t seem to get control over it... I think I should be using the functions glTexGeni(...) and glTexGeniv(...) but I can''t persuade either of these to do what I want, ie lock the texture to the surface without tiling. Anyhelp would be appreciated. Game production: Good, quick, cheap: Choose two.

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