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Hi, I have recently starting using OpenGL in my delphi applications and are currently working on a car physics engine. thanks to nehe''s tutorials my life has been made considerable easier. one problem that i am having is i have front wheels on my car and when i move the car forward the wheels need to turn forward this is simple by rotating the wheel around the X axis but when i turn the wheels around the Y axis to change the cars direction and then i move forward so my wheel is spinning around the Y axis then the X axis i get my wheels turning sideways. should i just rotate the texture coordinates when moving the car forward to simulate the wheel turning? pls help. Thanks

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