Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 5900 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have recently starting using OpenGL in my delphi applications and are currently working on a car physics engine. thanks to nehe''s tutorials my life has been made considerable easier. one problem that i am having is i have front wheels on my car and when i move the car forward the wheels need to turn forward this is simple by rotating the wheel around the X axis but when i turn the wheels around the Y axis to change the cars direction and then i move forward so my wheel is spinning around the Y axis then the X axis i get my wheels turning sideways. should i just rotate the texture coordinates when moving the car forward to simulate the wheel turning? pls help. Thanks

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!