graphic models in opengl
Hey,
Im trying to develop a basic game that may possibly look like an extremely cut back version of warcraft 3. Withought the game play!
So basically all I want is ground with hills and obsitcles and little units moving around.
The first problem I face is unit creation. I haven''t had much experience in this area and I was wondering if I could be directed to somewhere that could help me.
(although I''m experienced in openGL and programming in general.)
I want to know how they create little 3d units with that detail.
What sort of programs do they use? Is there anywhere where I could download little such models, which I could manually load into my game?
Id appreciate any ideas/help.
cheers,
Fonz
if you dont already know the answeres to those questions then you shouldnt be starting a project that big. modelling is extreamly time consuming and difficult. 3dsmax is the most common for games, and gmax is a free version.
Hey.. thanks.
I''ve been thinking a little about it and I dont really want to make the models myself. As saying I''m a bad artist would be an understatement (plus its boring).
Id much rather download them. Then (after studying the file format) read the file into my project (plotting each verticie etc .as i go).
I was wondering where I could find the resources to start learning about this.
I''ve been searching for 3d models but the only ones I''ve had success in finding are quake 3 etc. These are way to detailed to be any use to me.
If anyone has any ideas/clues?
cheers,
Fonz
I''ve been thinking a little about it and I dont really want to make the models myself. As saying I''m a bad artist would be an understatement (plus its boring).
Id much rather download them. Then (after studying the file format) read the file into my project (plotting each verticie etc .as i go).
I was wondering where I could find the resources to start learning about this.
I''ve been searching for 3d models but the only ones I''ve had success in finding are quake 3 etc. These are way to detailed to be any use to me.
If anyone has any ideas/clues?
cheers,
Fonz
Couldn''t he lower the poly count with a program or something?
(I don''t know much about polycount reducing tools, so I''ll stop here.)
It''s funny how you know openGL n programming, but you still don''t know much about art...
(I don''t know much about polycount reducing tools, so I''ll stop here.)
It''s funny how you know openGL n programming, but you still don''t know much about art...
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