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Quads or Triangles for cloth

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I''m doing a cloth thingy, and was wondering whether or not it''s better to draw my cloth in triangles or quads? What are the pro''s and con''s of each approach? BTW this doesn''t mean the springs, the springs are in triangles. Thanks, David

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quote:
Original post by Galileo430
I recommend Tri angle strips. Fast, and easy to manipulate.


Okay thanks. Is there a fast way to transform a mesh of x,y,z points into triangle strips? I currently have a mesh defined like this:

0,1,0
1,1,0
2,1,0
0,2,1
1,2,1
etc...

Is there a particularly fast way, or do I just need to step my way through creating the triangles? Thanks,

David

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