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BlueCat

Would you play this?

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Hi I've been working on a game for a few weeks now, I've nearly finished the terrain engine and I've started working on the multiplayer code. OK, so here's the idea for the game The game is played in a large area of terrain with hills and water. The players control tanks which can go anywhere (except in water) in the playing area. The other players will be both AI controlled and human controlled. So far, that's it. There will be various weapons and vehicles, eventually. There's a work in progress demo here . The other players are just red blocks at the moment (hey I'm no artist!) What I'd like is for people to kindly try the demo and let me know if you think it could be a game you'd enjoy playing. I'm hoping it will be a server based multiplayer game but would probably start out as single player. Also any other suggestions as at the moment I have no real game design!! Thanks [edited by - bluecat on August 29, 2002 11:07:35 AM]

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Not a bad start, but you need a lot more then that. For example, can the tanks attack each other? Do you control the tanks in a 3rd person mode or 1st person mode? Are there ways to build more tanks? Will there be anything else? Such as towns, etc?

The terrain engine definitely is a good start. I downloaded the demo and it looks very nice.

Basically you need something that will get the player hooked. Unless it''s a hardcore tank simulation, just moving around tanks and attacking other tanks will get boring. You need to add in ways for the player to get a sense of accomplishment.

- Andy Oxfeld

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Nice work so far. Runs quite slow on my machine though around 3.5 frames per sec. You should make a detailed plan or outline of what you''d like the game to do, and then work on implementing those features until they are finished, then if you want to add more, do the same thing again.



Discharge

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Looks lovely! Although the water shows through in a couple of places it shouldn''t, and if you go off the edge of the world you can see under it, but I''m sure these are on your to do list.

I liked the loading screen telling me what was going on, and it took about 15 secs on my Athlon 1900, 640MB. The game ran well (between 30-40 secs at default settings), but it may need some optimization to make it playable by the majority. Now you just need to put a game in it!

PS It crashed once out of the three times I tried it. Something about an access violation

But otherwise, good stuff:

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Excellent start, the graphics look good. Try keeping the frame rate at a steady pace, on my 766Mhz computer I got as low as 3.5fps and as high as 130fps.

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Hey it''s very good :-)
If I were you I would go for a RPG (well perhaps because I just love RPG lol)

But you could do something like Battlezone, (a 3D RTS where you can command units AND be in the action at the same time).

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Hmmm... for once i tried something that someone has done, and what do i get for that? Access violation!!! Hehe...

First you try to read from 0x000000... and when i try to quit the app, you write to 0x00000D. Insanity i say!

Try to fix it and put up some screenshots (maybe there is nothing yet to show?) and maybe i will try it again...

- Good luck -

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With regards to gameplay:

Personally I''d go for a fun game, rather than a realistic tank sim (thats already been done by people who probably have more resources than you ).

Plenty of power ups and special modes (giant tanks, "shoot the green chicken" mode, capture the flag, etc) will make it playable for ages.

I remember a brilliant game I played years ago on the 3DO (its only good game as I recall, it was my mates machine not mine!) called something like Return Fire. It was addictive as hell. If I remember rightly it was a top-down capture the flag type thingy with plenty of obstacles and different vehicles you had to use in different situations. Maybe something like that would be fun, but in 3D. It even had a two player mode. Oh dear, I is gettin nostalgic...

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Excellent work so far!

What I would recommend to make the game playable is a targetting stabilizer that keeps your turret facing at an angle to the horizon. Or something that keeps the player from being totally dependent on the terrain to have proper aim.

It would be annoying to charge someone and get disrupted by the bumps as you are trying to fire. People WILL be moving to evade and charge, and it will be important to be able to maintain a fairly stable aim at those times without making it too easy.

[edited by - Waverider on August 29, 2002 11:44:17 AM]

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