I think you both misunderstood what I mean with free and expensive saves. The 5 points listed in the end of my mail should be applied *at the same time in the same game*, meaning that if somebody saves at a save game point then it is free but if is anywhere else then it is expensive.
It agree with dog135 that people should be able save as often as they wish as repeating the same path is boring. I see, though, it as being a flaw in the game if it is neccessary to replay some part some many times. The game is too hard at this point at should be made easier. Just like it is boring to replay the same path several times I also think that replaying the hard bit after the saved state is just as boring.
I also agree with Abort Fail Retry in that people should be able to take responsibility for their actions, but we should as designers take care not to prevent players from leaving the game.
Review my 5 point scheme. With this scheme it is possible to exit the game and return without game cost. Safety saves could also be bade from time to time in the same slot guard against system crashes.
Only if the player restores a saved game that is expensive then the restore operation will have adverce effects.
If the game ends then the special slot for the safety saved game should be deleted.
How do you like this alternate scheme (it has not been tried on any published games)?
B.S. Jacob Marner
Graduate Student of Computer Science, The University of Copenhagen, Denmark.
http://fp.image.dk/fpelisjac/rolemaker/