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felonius

Let's take a look at "saved games"

27 posts in this topic

The best implementation of saved games depends on the game genre. In FPS games, the tension is often best kept high, players jump at things in the dark, sweat when they are low on health etc...
In this case, the best implementation of saved games is the ''limited'' option - based on the difficulty level you give the player a set amount of saves per map. Best implementation so far: Soldier Of Fortune.
In stratagy games, the option of unlimited saves is quite good, and I can''t think of another better way right now. The unlimited aspect takes away some skill, but not a great deal.
Best implementation so far: any RTS game.
Tense adventures, e.g. Resident Evil. These games tend to work best with limited saves at certain points, just like Resident Evil had...
Other options: If it''s a side-scroller, password saves are an option, as if it''s a defined stage simple game. Like Breakout or something.

Just a few ideas there...

-Mezz
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The idea of losing stuff when you save or using money, like Resident Evil 2 when you need the Ink things to save, and you only have a limited amount, or it could cost money to save. Of course this depends on the kind of game, though.

altair
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