Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

sPriTe

Rotation???

This topic is 5896 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am looking at animating moving joints. I need rotation to take place along an axis which I define, ant not just the x, y or z axis available using glRotate(as far as I know). Can glRotate be used to handle this or do I have to code it up myself? Any help would be great ;-) SpRiTe

Share this post


Link to post
Share on other sites
Advertisement
I would suggest looking into quaternions if you going to be doing advanced joint rotation. glRotate would not be a good choice for joints.



"With my feet upon the ground I lose myself between the sounds and open wide to suck it in, I feel it move across my skin. I''m reaching up and reaching out. I''m reaching for the random or what ever will bewilder me, what ever will bewilder me. And following our will and wind we may just go where no one''s been. We''ll ride the spiral to the end and may just go where no one''s been." - Maynard James Keenan
[TheBlackJester ]
[Wildfire Studios ]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!