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I am looking at animating moving joints. I need rotation to take place along an axis which I define, ant not just the x, y or z axis available using glRotate(as far as I know). Can glRotate be used to handle this or do I have to code it up myself? Any help would be great ;-) SpRiTe

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I would suggest looking into quaternions if you going to be doing advanced joint rotation. glRotate would not be a good choice for joints.

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