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Writing over an existing DirectX screen

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Sorry if the subject is ambiguous I didn''t really know how to explain it in short words. I am writing an anti-cheat patch for a game that uses DirectX (I believe it first shipped with DX6 or 7). Basically I am doing everything from a wrapper DLL that I made for one of the DLLs that the game uses and only patched the exe to change the name of the DLL it loads. It will periodically do a memory sweep of the players computer, and disconnect the person if cheats are found. I already got all of that working, but what I would like to do is to display on the screen when a person has been booted for cheating. So I would need to get access to the display while this game has it in full screen mode with DirectX. I cannot change the EXE to provide information (unless you can tell me a reasonable way to do that without the source code to the game). Any ideas on how to accomplish this would be great. Thanks Geek

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