Archived

This topic is now archived and is closed to further replies.

Normal Mapping And The Future...

This topic is 5585 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m aware that there is 2 ways of doing this 1. Normal mapping information from a high-res model onto a low-res polygon ''game'' model. 2. as above - but the actual normal information is used as displacement too. ok, now some questions : - 1. How long will this likely be around, 2 years maybe? 2. If I was to start putting together ideas / concept artwork for a game for the ''next-gen'' consoles, would it be useful to utilise normal mapping, or would it be a pointless exercise as the next-gen consoles will have so much power that the high-res meshes normally created to make the normal maps would in fact be what was used ingame anyway? 3. What would people like to see the next-gen consoles capable of, or what would you expect to see? TIA

Share this post


Link to post
Share on other sites