This topic is now archived and is closed to further replies.


Max terrain mapping question

Recommended Posts

Hi. I''ve been learning max as I go, and have mostly been shooting my models with single piece mapped skins. But now I want to do better game quality levels using multiple alpha channels maps, like these shots from AA: My question: I''m confused what materials options are used to perform something like this? Each bitmap does look like it is a circular faded alpha channeled map. Is this something using blended materials, composite, sub-object??? I need a little direction. I would think a separate UV would be shot for each placement of a map...? Any help would be great.

Share this post

Link to post
Share on other sites