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Max terrain mapping question

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Hi. I''ve been learning max as I go, and have mostly been shooting my models with single piece mapped skins. But now I want to do better game quality levels using multiple alpha channels maps, like these shots from AA: http://www.speakeasy.org/~rd3/terrain/ My question: I''m confused what materials options are used to perform something like this? Each bitmap does look like it is a circular faded alpha channeled map. Is this something using blended materials, composite, sub-object??? I need a little direction. I would think a separate UV would be shot for each placement of a map...? Any help would be great.

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