Why is this so slow?

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10 comments, last by DanG 21 years, 7 months ago
A bit more explaination of previous posts...

The card is capable of pushing a lot more polygons than you are seeing, but if the card doesn''t support OpenGL, the OpenGL implementation probably reverts to a software renderer. (I am not 100% sure if OpenGL does this... I know DirectX reverts to the Hardware Emulation Layer when a feature is not supported in the card.)

And a software renderer is sloooooowww.... I have a 1.2Ghz Athlon and Geforce2 and I usually see a frame rate drop anywhere from 5 to 200 times when I''m running using a software renderer, depending what I''m doing. Software renderers also depend on your CPU speed and your CPU is slow. Thats my guess about what is happening.

Btw, if your card has crappy support for OpenGL, it probably has reasonably good DX support. A lot of the old old cards supported either DX or OpenGL, and a few supported both. The new cards all support both APIs.
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Oh, btw, you might want to try switching off alpha... your card is so old, it might not support alpha blending in hardware.

Good luck

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