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need opinion

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i m having a project to develope named "3D-Architect" the project does " draws the map of building(e.g; some house etc...) according to the requirements of the user. A 3D building is to be built over that map that building must be abled to be viewed with respect to any orientation using any type of rotation building must be visited from inside just like real life" i think this all can be possible just using VC++ nd OpenGL. but some of my friends say that this is not enough to develop such a project. all i want is your opinion. and also any guidance if you have for me. bye Ahmed: having a mad soul...

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The hardest part will probably be creating the user interface and how it works to create and modify that building you were talking about.
2nd hardest will be creating a decent format to store the created building in, so it can be saved, loaded, and still easily modified again.
Visualization (rasterizing) and movement is a fundimental part of OpenGL; it will not be a difficult issue.


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