#### Archived

This topic is now archived and is closed to further replies.

# Tips for a network n00b?

This topic is 5583 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

Okey I''ve come to the stage where I don''t want to be alone anymore.. Well it''s like this. I have made some fairly simple games and now I want to make some simple multiplayer games. The game I have in mind is going to be a fly-shooter, approximately 2-4 players, pretty intense action etc. So my question is how should I go on about creating the host/client, what data should I send, which API/protocol to use? I want it so that the host also can play at the same time, and then up to three clients can connect. I need to know the position of every player and their bullets and some other objects. So I should probably send those coordinates whenever they are changed? Should I make it so that the host calculates all collision detection or should each client check its objects and send a message if something collides? I am very clueless in all this so any help is gratefully accepted. Thanks, BauerGL.

##### Share on other sites
C++???, target system????

with windows, you woould want to go for tcp/ip with winsock... really easy after the first few bits.

  int main(){// basic winsock code:// start winsock up// listen(server) / connect(client)// accept(server)// send/recv// close the connection

game dev . net has lots of articals on winsock...

• ### Forum Statistics

• Total Topics
628686
• Total Posts
2984230

• 14
• 13
• 13
• 10
• 10