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Hikeeba

A different kind of god game

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Instead of helping people and working to gain followers, what about a game that casts you as a just plain mean god? You want your planet back and you''re out to kill the insignifigant little humans that have made a royal mess of your back yard. Right now, the idea is that the player creates his god with an RPG like character creation system. Instead of stats like strength, endurance, and so forth, the stats are more like skill at manipulating a particular element, possession, etc. The player then gains experience points that he can use to upgrade existing skills or buy new ones. He would gain experience by whacking people and successful spell attempts. There would be bonus for setting up chain reactions. For example, you set fire to a forrest and you get experience for each unit of game time it burns. You get a bonus if it manages to kill some campers. And if the fire makes its way to a village, you get a bigger bonus, and an even bigger one if it manages to burn down the whole village. You stop gaining experience when the humans put out the fire, or when they''re all dead. Basically, if you can setup chain reactions you get more points which translates into more power and more skills. I''m also thinking that you should only be able to interact with the natural world. You can setup land slides and possess woodland creatures to terrorize the humans, but you can''t directly harm them. I still need to figure a few things out about this, but I''d appreciate any comments on what I have so far. I''d also like to know if I''m ripping anything off. You know you''re a programmer when your computer is like family. When it''s more like a lover, you need help.

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I definately don''t like the idea of this. It''s just plain dumb. It doesn''t make any sense at all to be put in a position of a God who needs to gain experience points .

If God has the power to create entire universes, as well as create and give life to billions of human beings, do you really think he''d have any trouble killing every single human instantly? I don''t think whacking a human would do anything for a God''s experience.

If I were a God, and I wanted to kill the humans, I would crush the entire universe in the palm of my hands with one swift blow, then lay back and sip a lemonade.

If you want to play a game where you kill and cause damage, play something like GTA3, which is based on a much better concept.

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So pretty much what you want is a game where you are a god and the more carnage you create the stronger you get. Are these people defenseless or something because no offense but it sounds pretty boring and tedious.

Maybe if you made some people that want the planet too so you have to do things for a reason. For instance you would burn down a forest so you can build a temple. Now with this temple you can recruit followers. Followers could be trained as priests at a temple and you could build barracks and such to train followers as army. You also would be able to sling around your powers and you charge into battle with your soldiers.

I would suggest you take a more Monoke Hime approach to gods and make them mortal but very powerful. That way it would add more skill to the game because you gotta stay alive in battles but there might be a skill that allows you temporal astral form where you could easily travel over the world and use magic but not physical force.

Maybe when you take control of an animal the animal''s body would be warped to suit your needs as an avatar. FOr example posses a deer and you morph into a centaur or something like looks like Keepers of the Grove from Warcraft 3. Take control of an eagle and you turn into a birdman or take a wolf and you turn into a large wolf with tentacle appendages kinda like that beast from Final Fantasy 7 that those guards brought with them.

I''m just spitting out ideas here feel free to nitpick threw what I say and use it.

Bleu Shift - www.bleushift.tk

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Um, yeah

Why not turn the resource system on its head and create a game where you have to place resources for your people? The dynamic would be something like: too many and they get lazy, too few and they get weak.

Or create a game where you have to convince your people to love you and do what you have said is good, but they are easily tempted and corrupted? The dynamic would be something like: send messages of love to the lost and cast out hidden evils by exposing them to the light.

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Actually, you''d be surprised just how fun torturing little people can be. Ever played Black&White?
Throw a big pile of trees together, surround with fences, light on fire, pick up some nasty follower and "oops".

It''d be fun if you had lots of interesting ways to destroy people. What you really need to work out is just what the challenge is. In B&W you had to protect your own villagers, and if they were the only people around you couldn''t torture them too much. You need some opposing force in your game to keep people around for longer than an hour or two.

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I guess I don''t see much fun in the whole concept. It sounds like the goal of the game is to be as big a jerk as possible, wreck things and attack the innocent. I can see that being fun (virtually speaking) for about 5 minutes.

Value of good ideas: 10 cents per dozen.
Implementation of the good ideas: Priceless.

Proxima Rebellion - A 3D action sim with a hint of strategy

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Or you could have a ''modern'' god game - atheism is on the rise, and your followers (and consequently your power) are slipping away. The objective, of course, is to prove your existence and power to the humans. Combine this with interference from other panicky gods who are in a similar situation, and you have a multiplayer version.

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If in this game you play God, then why bother playing? Think of it this way:

-You already won.
-No point in getting cheats since u can do anything anyway.
-Why take back all you''ve worked so hard to create?
-There will be a huge religious uprising in the ''real world''.
-There''s nothing to compete against, just snap your fingers and it''s game over.

So there you have it. Your idea is lame. Deal with it.

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I think the concept is interesting. (Note: He said ''a god'' not THE God.)

For example, if you create two cultures (i.e. Roman & Greek) in the time period of myth (i.e. Hercules, Xena, etc.) in which the gods of each culture war with each other constantly, it''d be a very exciting game.

Bringing in some Total Annihilation concepts, the commander in this god game would be the god you create. You could be controlling Aries - the god of war - and influence others to go to war, destroy places, and even fend off the mythological heroes like Hercules and Xena.

The way I see this concept working is to have multiple gods (e.g. the God of War, the Goddess of Love, the God of Gods, the Goddess of Evil, etc.). Each immortal would, basically, fight over power. Having an entire Greek & Roman world, where Greek gods and Greek myths meet Roman gods and Roman myths, for your immortal to travel around and snatch up territories (e.g. villages, towns, cities).

In multiplayer, the immortals with evil powers (e.g. Aries, Hera, etc.) would be on the evil side while the immortals with power to do good (e.g. Aphrodite, etc.) would be on the opposite team. Of course, the player can create custom immortals and name them appropriately.

The latter would be a more mature concept than the destructive ideas that Hikeeba developed.

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quote:
Original post by RDX
Note: He said ''a god'' not THE God.
Thank you. At least someone noticed that.

RDX:

I had not thought of that before, but now that you mention it, it''s a lot better than what I''ve been playing around with.

Dracoliche:

I like that too.

I think I''m gonna'' head back to the drawing board with this.

Thanks for the feedback.

You know you''re a programmer when your computer is like family. When it''s more like a lover, you need help.

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Thought I''d throw in my two cents.

First off because humans have free will the game play should mostly focus on getting humans to believe in you. There definitely needs to be competing gods as well. It would be interesting to see that if you were playing the evil god that there was a good god that went around undoing all the things you did. C.S. Lewis''s "The Screw tape Letters" might provide you with some ideas as far as this area goes.

Secondly there needs to be limits to what the player/god can do. MatchNL is right when he says it wouldn''t be any fun if you could do anything. Of course choosing what the player can and can''t do will be a major design decision.

As for whether you are "borrowing" this idea from other games. Peter Molyneux has two games which you are borrowing from. The aforementioned Black and White where you have the ability to play a good god or a bad god and another one of his games where you play a dungeon master who kills off heroes called Dungeon Keeper. For anybody who thinks its not fun to play the evil guy once in a while they should check this game out. It’s a laugh riot slapping your workers to get them to work faster.

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Hikeeba, just keep in mind that it''s not the idea, where the idea came from, or who thought of it first that matters. It''s how that idea is implemented.

MorganE put quotes around ''borrowing'' which should serve as a self-clarifying message, but I''ll bolster its meaning right here.

Ideas are a dime a million. For example, you have hundreds of first-person shooters excluding indie games. Most RPGs have at least one thing in common. And the basic concepts of all games remain the same. It''s been awhile since any game has revolutionized the game industry.

I''ve never played Black & White so I merely pulled some ideas out of my head for a more mature version of your game. I played Dungeon Keeper but I never really had an interest. Now that I look back on it, Ultima Online reminds me of Dungeon Keeper... only it would be called Ultima Offline.

Back to the good/bad concept... this concept is all too familiar in most games. It''s also called CONFLICT. I reckon you don''t need to have conflict to have a good game, but in my opinion, a game with conflict would play a lot smoother than one without. Because Black & White has the concept of good gods versus bad gods, that doesn''t necessarily mean you can''t implement that concept into your game. Otherwise, Electronic Arts would be like Hasbro Interactive, thinking they are the center of the universe and can copyright societal laws of nature.

Anyway, rant done, and I hope you, Hikeeba, get a better feeling of what MorganE was saying.

PS.
MorganE: Is your name Morgan? If it is, my name is Morgan, too. If it''s not, then I''m just RDX.

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