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Low-level .x-file question

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Hi I''m currently trying to write an ms3d importer for .x-files, but I''ve got a problem with the way float''s are stored. I''d appreciate if someone could explain how to convert the data from a byte array to float. Another thing, if someone would like to test the plugin when I''ve solved this problem, feel free to mail me, it won''t be very advanced at first ( just mesh importing ) but I''ll try to make it more capable as soon as I get this annoying thing fixed =)

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