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# Geometry

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At the moment I am trying to set up the geometry for a isometric tiles. I have got its map coordinates (measured in tiles) and a fix size. So if I have a tile at (10/5) how can I determine where to place it on my isometric map?

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What do you mean by ''where to place it on the map''? Do you mean where to draw it onscreen, or do you mean how to find where it would be within your map array? Or do you mean something else?

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I thought of this:
   x  xxx xxxxxxxxxxxx xxxxx  xxx   x

When I have a tile with a map coordinate (10|0) where would it be place in the above "drawing" ?

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just rotate it 45 degress to the right and you will see your xy array.

heres a pic.

this:
123
456
789

rotates into this:
3
2 6
1 5 9
4 8
7

hope this helps

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Just fixing the above suggestion...
This....
1 2 34 5 67 8 9

Turns to this...
    3  2   61   5    9  4   8    7

1. 1
2. 2
Rutin
18
3. 3
4. 4
5. 5
frob
12

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