else // Not Time To Quit, Update Screen { DrawGLScene(XPosition, YPosition); // Draw The Scene SwapBuffers(hDC); // Swap Buffers (Double Buffering) } }
Check also the (keys[VK_?]) tests...
else // Not Time To Quit, Update Screen { DrawGLScene(XPosition, YPosition); // Draw The Scene SwapBuffers(hDC); // Swap Buffers (Double Buffering) } }
else // Not Time To Quit, Update Screen{ DrawGLScene(XPosition, YPosition); // Draw The Scene SwapBuffers(hDC); // Swap Buffers (Double Buffering)}