Animated mesh or animate it myself.

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1 comment, last by Green 21 years, 7 months ago
Hi all, I''m a begginer, so please be nice ... I can move 3d things with translations and I can import animated meshes. I now want to work on a character who will be controlled with a joystick. Sort of like Mario in Mario 64, but my character has no legs or arms. just a body, head, hands and feet. I am now wondering about the best approach to his animations, since I have never done this. Should I be animating his walk (jump, kick, etc.) cycles in a 3d program like 3dsMax, and importing those animations, or should I be creating the animations inside my own 3d rendering program with rotations and translations applied to his different body parts? Any thoughts? Suggestions? Am I on the right thought path or is there a better way?
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Making animations "manually" is not a good way because:
-> movement will seem to be very "artificial" (ugly in fact )
-> It is hard and long to hard-code all movements

So it's better to import animations from 3DSMax, it will be easier

[edited by - HiddenInBSP on August 31, 2002 2:15:49 PM]
Thanks for your help.

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