Animated mesh or animate it myself.
Hi all,
I''m a begginer, so please be nice ...
I can move 3d things with translations and I can import animated meshes.
I now want to work on a character who will be controlled with a joystick. Sort of like Mario in Mario 64, but my character has no legs or arms. just a body, head, hands and feet.
I am now wondering about the best approach to his animations, since I have never done this.
Should I be animating his walk (jump, kick, etc.) cycles in a 3d program like 3dsMax, and importing those animations, or should I be creating the animations inside my own 3d rendering program with rotations and translations applied to his different body parts?
Any thoughts? Suggestions?
Am I on the right thought path or is there a better way?
Making animations "manually" is not a good way because:
-> movement will seem to be very "artificial" (ugly in fact )
-> It is hard and long to hard-code all movements
So it's better to import animations from 3DSMax, it will be easier
[edited by - HiddenInBSP on August 31, 2002 2:15:49 PM]
-> movement will seem to be very "artificial" (ugly in fact )
-> It is hard and long to hard-code all movements
So it's better to import animations from 3DSMax, it will be easier
[edited by - HiddenInBSP on August 31, 2002 2:15:49 PM]
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