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raceing game idea

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An idea for a futureistic fast paced raceing game. adds a bit of stratigy to the mix Each player is in control of a team consisting of three race vehicals. The AI controls the other two while the player controls one of them and can swap control with the others at any time. each race vehical can "combine" with others on the same team...these "combos" have pros and cons over the individual raceers...for example a vehical set-up for high speed combined with one set-up for high acceleration could result in a vehcial that is much more damage resistant but isn''t as fast or quick as the vehicals seperately. vehical damage automaticly heals as the race continues. and racers are able to swipe at opponets to slow them down...while swipeing at your team mates helps you speed up. so far, pretty average right? well here is the kicker...racers are eliminated with each lap...and the goal is to be the "last man/team raceing"...this works as follows: at the end of lap 1 a vehical on the blue team is in the lead...meening the blue team leads the race...as soon as the last vehical on that team completes the first lap, every vehical behind it gets eliminated...this continues with each lap...whatever team leads the lap, as soon as the last memeber of the team completes thier lap, all others following are eliminated....if that doesn''t make sense this might help: At the end of lap #1: order of lap completeion...Blue #A, Red #B, Green #A, Blue #C, Green #B, Blue #B...all others are eliminated At the end of lap #2 (Green #A takes the lead) Green #A, Blue #A, Red #B, Blue #C, Green #B...all others eliminated At the end of lap #3 (Red #B takes the lead) Winner is Red #B as he is the only member of the team still raceing Does that make sense? Course there is a bonus for winning in as few laps as possable and a extra bonus for winning with two or more team mates and/or winning in combined forum. Corse this is suppost to be a fun, fast paced, arcade type of game...what do you think?

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Sounds ok except for the way you finish races IMHO. I am not to fancy on the idea that the race could be over on the first lap or the second. But this is just me.

The combining sounds to be a good idea, but just wondering how close do you have to be with the other racers to combie? and how exactly would it work, would it produce a bigger vehicle all together? how often could you do it and for how long?

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Keep in mind that the race could even go on indefinately...if a team Blue car is in the lead, and one is in last place...the whole field keeps going...winning on the first lap would be pretty impossable, that would require all three vehicals on the same team to cross the finnish line in first, second, and third place (or combined into one or two vehicals..finnishing first and second respectfully).

The vehicals only have to get close enough to "hit" each other...and the combo is larger then the vehicals are seperately...combos would idealy be used more for team defence, trying to hold the posisitions of team (keep others from passing)....the combo can be done at any time (as long as the team vehicals are close enough)...and it lasts indefinately...the player can break them appart at any time...or if the combo is damaged enough it is automatcly broken appart.

The vehicals themselves are more like robots with wheels on thier arms and legs that they can use to punch/kick other racers with.

Each vehical has a "turbo" that can give them a short burst of speed...this is tied directly to the damage meter...pressing the "turbo" button gives them a speed burst as long as the button is pressed, but it quickly drains damage as this happens...damage is slowly automaticly healed as the race progresses...if the damage meter runs out the vehical explodes and is out of the race.

I''m not going for Grand Turismo here...just a fun, little game that can be quickly played...but has enough depth to keep the player interested...this depth would hopefully come from the play mechanics, not the extra vehicals and such :D

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If one team has a bad first lap they would need the rest of the race to recover. I don''t know how much of the game involves getting to know your opposition during play (since the goal is to just be the fastest), but hopefully first-lap elimination won''t be a detriment. An otherwise good player would be eliminated because he had an unfortunate start, and that might not sit well.

Just considering a worst case scenario.

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This sounds like a really cool idea but I think you would have massive problems with the AI. If you look at a regular NASCAR like racing game all that AI is required to do is make it around the track with out running into the other cars. In this type of game the AI would have to know what’s its best combination of vehicles is.

This could potentially create problems for players trying to join all three of their cars where after joining my first two I switch to the 3rd and the AI unhooks the other two because they are faster apart.

You would also run into problems trying to join a fast car with a slow car. Image your fastest car is out front and you slowest car is at the back of the pack. If you drop all the way to the back of the pack to hook up with it then you put your self in danger of losing both your fastest and slowest car if another player crosses the finish line.

It’s definitely doable to overcome these obstacles but you would need very well designed outputs for any given situation.

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The winning conditions aren''t very balanced. It would be advantageous to get most of your team killed off as soon as possible, and then make a mad rush to win the current lap for an instant victory. Your team is a liability as any other racers ahead of any of your team will stay in the game.

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Funny, I''d had the same problem with it as Kylotan. Fact is there is no reason whatsoever to let your teammates play well; you''re better off letting them come in dead last in the first lap, make sure you''re the only one still in contention and then you could potentially win it all in the 2nd lap.

I''d think the goal would be to finish the game as a team, not an individual - or there''s no real point to the team concept. The game could work if there''s complete elimination, almost a demolition derby meets nascar style of game. Last man standing wins, period; this way you could potentially come down to a single car for each team racing the final lap.

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Maybe I''m explaining this wrong...not being clear enough...

Lets say on of your team mates leads the lap...all cars after your last team mate to cross the start/finnish line are eliminated...all other team cars between the lead and last car on your team get to continue on the next lap.

Yeah you could let your team mates die off...and as long as you lead the lap...you win the race...but you only won with one car...so you only get $100 ...but if you had three team mates finnish the lap (with no other team car in possistions between your team lap leader and the last car on your team)...then you get a sizeable bonus for haveing three cars win the race that goes something like this:

win with 1 car get $100
win with 2 cars get $10,000 ($100 X $100)
win with 3 cars get $1,000,000 ($100 X $100 X $100)

This is in addition to the lap bonus...the fewer the laps the more the bonus.

does that help explain things?

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Since you''re factoring in damage, can I also assume repairing damage is part of the game?

Here''s an instant example of grief play. I have 3 cars in the race. I make sure one is a speed champ, the others damage resistant.

Race starts. I instantly let my 2 cars drop back to last, keeping one among the leaders - but not IN the lead.

1st lap, my 2 are eliminated. My only goal is to keep my car in the race for a few more laps, staying out of trouble and not getting into any scrapes. I let the others bump and rub each other for another 3 or 4 laps, then I push the pedal and win the race. I get a measley $100, and repair the damage to my car for half that.

The others get jack, and all their cars suffer damage. Let''s say they get $75 for 2nd and $50 for 3rd. All that money will likely go towards repairs...so I''ve come out shining pretty good in comparison. So I didn''t get the bonus. So what? The whole point is to make my opponents LOSE money so they can''t improve their vehicles.

Let''s switch gears here, and look at another concern. I''m in a tight race; I''ve got all 3 cars running near the front. How do I keep switching from car to car, maintaining their level of speed and cornering manually enough to keep the other cars from nudging their way through without sacrificing my lead car''s skills?

If I''m making a tight turn and there''s an opponent on my side, and my #2 car on my rear...will the comp AI make as tight a turn for my #2 as I do manually for my #1? Do I have to switch to both, for those split seconds, to make as good a turn?

I''m trying to understand the physical nature of this, and just not seeing it. It sounds like a great 2 or 3 player cooperative game, but a single individual controlling 3 cars in a fast-paced race? You seem to end up losing something, guaranteed, in terms of overall skill, IMHO.

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re-read the original post...damage is automaticly repaired during the race...damage doesn''t impair the cars handeling, etc...its just like a fighting game "health bar"...reach zero and the car is out of the race...during the race any damage the car takes will slowly be reparied as the race progresses.

When a car reaches zero on the health bar and/or is eliminated from the race because it is behind the leading team...the car becomes a "scrap pile" that acts as a obstical on the track...

Once a car becomes a "scrap pile" it is out of the game once the race is over...meening you must buy new cars to replace them

There is no second place...only the winner recieves money

Remember that your team mates can combine cars into a larger, more damage resistant "combo" that can be used for defense (preventing other cars from passing)...

The game would play in a overhead view..like a RTS (or the old GTA games)...players use the mouse to control the currently selected car...the view will place the selected car in the center of the screen, and it will move in the direction the mouse is in relation...for example...the mouse is in the upper-right corner...the selected car will try to head in that direction...the further the mouse is from the screen center the harder the car will accelerate/brake in the given direction...the left mouse button initiates a "attack move"...the right button is for the "turbo"...the keyboard number pad switches between team mates...and the space bar is used to form a combo or brake one appart...in the screen corners is a small race track map, minicam views of the other team mates, and a "scoreboard" indicateing who is in first etc..

All cars start off equal...upgrades can be purchased to allow them to brake quicker, higher top speed, etc...additionaly upgrades can be purchased for the cars "attack", as well as armor...there are also special items that can be purchased that effect car "combos"...and lots of special items that can be purchased if certain conditions are ment (Example: win in less then 10 laps and a quicker car repair generator can be purchased...win in two laps and a "electro magnet" can be purchased allowing a car to automaticly push teams mates to faster speeds)

When a car wins a race...it recieves "experience points" in the number of team cars who have won (win with 2 cars...both cars get 2exp)...at the begining of the game only a handfull of tracks are available for 0exp cars...later trackes are available only to cars with higher exp (example: 0-10exp tracks, 10-20exp tracks, 20-30exp tracks, etc.)

Players start with $10 million...and a new replacement car costs $1,000 (with most upgrades costing that much or more)...players can enter a minimum of one car per race...but there is a max of three per race...players can have up to 100 cars in thier garage....and players can place bets on who will win, race goes a certain number of laps, winning team does so with X number of cars, etc...this allows players who lose the race to make some money and stay in the game

Idealy there would be a multiplayer mode...allowing each player to control a different team and/or car for a given team.

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