LightWave to OpenGl
I am currently making a simple game enigine and i would like it if anyone knows how are where to find out how to load a LightWave object into OpenGL like documentions/tutorials etc. thx for any help with this.
You can code a Lightwave object generator, I did a quick google search and came up with this, at a glance, it looks like it should help you:
http://www.gla55pak.com/lameduckie/02july/lwo_loader/
Trent(ShiningKnight)
trent@voxelsoft.com
The Official Site of All True Programmers
http://www.gla55pak.com/lameduckie/02july/lwo_loader/
Trent(ShiningKnight)
trent@voxelsoft.com
The Official Site of All True Programmers
Here is the lightwave object file format:
http://www.lightwave3d.com/developer/75lwsdk/docs/filefmts/lwo2.html
It is a very simplistic and standard file format. I imagine it would be no trouble to extract the faces/points/uv coords within your own program.
[edited by - spiffgq on September 1, 2002 4:38:09 PM]
http://www.lightwave3d.com/developer/75lwsdk/docs/filefmts/lwo2.html
It is a very simplistic and standard file format. I imagine it would be no trouble to extract the faces/points/uv coords within your own program.
[edited by - spiffgq on September 1, 2002 4:38:09 PM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement