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xg0blin

dynamic 2d array

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I am trying to figure out how to declare a dynamic 2d array and use it. My book says to use: note: in my class MagicSquare, I have double **pMagicSquare as the declaration


    
void MagicSquare::Generate(void)
{
	int Row_Index = 0, Col_Index = Col_Size / 2, current_count = 1;
		
	pMagicSquare = new double* [Col_Size];
	for(int i = 0; i < Col_Size; i++)
	       pMagicSquare[i] = new double[Row_Size];
	
	memset(pMagicSquare, 0, sizeof(pMagicSquare));

	pMagicSquare[Row_Index][Col_Index] = current_count++;
  
I get an error saying I can't access pMagicSquare[0][1] when I make it a 3x3 2d array. I don't understand what I've done wrong here, and have been messing with it for three days now. [edited by - xg0blin on September 1, 2002 2:51:22 PM]

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First of all I''d like to ask you to specify the compiler error you get, it will be easier to debug.

Second of all, the only lead I have by glancing at it quickly is the
Col_Index = Col_Size / 2
and
pMagicSquare[Row_Index][Col_Index] = current_count++;

Now, I have no idea how you built your program, but Col_Index could generate unsuspected compiler errors if its value turns out to be a floating-type.
I mean, this doesn''t work: array[1][2.35] = x;

I don''t know... really I don''t. I''m just too tired, heh.

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