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Books on direct3d

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Hi all, I am just putting the finishing touches to a game that I have written after reading Tricks. I have decided to re-visit a C++ book to improve my Object Oriented Design. What I want to know is what is the best book to lead me on with 3d programming. I am keen on good programming practises and clean code. I have heard that Zen Direct3d lacks these. Is there a better book to get me started? Also any good maths and physices book people could recommend for beginers would be good to! Thanks guys and gals Carl Lloyd "I''m going to give you the choice, I never had." Interview with a Vampire

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IMHO, I would recommend addressing the two issues separately. Most "specialized" books don''t directly address good programming style and most general programming books don''t address things like 3D.

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