Archived

This topic is now archived and is closed to further replies.

textures format

This topic is 5582 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m programming a 3d engine and I''d like to know what format is the best for use as textures: jpg, bmp, tga, ... ?????? Thanks and sorry for my poor english

Share this post


Link to post
Share on other sites
Different formats have different pros and cons.

JPEG:
Very small files, but lower quality. No alpha channel.

BMP:
Big files, but full quality.

TGA:
Big fies, full quality, and an alpha channel can be present.


Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions

Share this post


Link to post
Share on other sites