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Perrin

What is easier to learn???

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This one''s been asked so often, so stand by for some flames (but not from me). Most beginners say OpenGL is easier; experienced people tend to think there isn''t much of a difference. In any case, there are more good books and articles on the net about OpenGL than Direct3D.

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Nyo!
Well, I think OpenGL is easier to learn because it doesn`t need a lot of confusing classes. Also, DirectX is Windows specific, OpenGL can be used for Linux as well...
On the other hand, DirectX has a lot High-Level functions, for
3D-Models for example.
Best is to learn both of them :-)
I suggest to start with OpenGL.

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I agree on OpenGL being easier to learn. The concepts of the rendering pipeline (matrices, submitting primitives, etc.) is more intuitive.

When (if) you learn DirectX, you''ll find it does things a little more short-handed in certain cases, and it might hide the concepts from you a bit. OpenGL will expose you to those concepts more clearly.

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Here we go again... Here's an Article discussing this tired old topic.

EDIT: Sorry MisterX, didn't realise you got there first

[edited by - NeverSayDie on September 2, 2002 10:37:40 AM]

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quote:
Original post by Big Sassy
wow, this hasn''t been closed yet? Michalson''s slacking off

***********************
          


We should give hime a break because it''s a holiday.

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Well, I started off with DirectX and never really touched OGL.
I can`t say it is too difficult. On the other hand I would agree that GL is simpler to learn.
But of course being windows dependent sometimes enables cool features (Built in font support and the likes)

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