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CJ

Setting up Glide3x

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Hi y''all guys, long time no been here. Anywayzzz, I recently formatted my computer and put all my nice SDK''s back. So I did with Glide3x. To test it I used a small test program, linked everything with the glid3x.lib and it didn''t work. i was astonished because I had it working before I formatted my computer and can''t recall anything that I did with it before. These are the errors I got: gldtut1.obj : error LNK2001: unresolved external symbol _grGlideShutdown gldtut1.obj : error LNK2001: unresolved external symbol _grSstWinClose gldtut1.obj : error LNK2001: unresolved external symbol _grBufferSwap gldtut1.obj : error LNK2001: unresolved external symbol _grDrawTriangle gldtut1.obj : error LNK2001: unresolved external symbol _grBufferClear gldtut1.obj : error LNK2001: unresolved external symbol _grDrawLine gldtut1.obj : error LNK2001: unresolved external symbol _grDrawPoint gldtut1.obj : error LNK2001: unresolved external symbol _grEnable gldtut1.obj : error LNK2001: unresolved external symbol _grColorCombine gldtut1.obj : error LNK2001: unresolved external symbol _grVertexLayout gldtut1.obj : error LNK2001: unresolved external symbol _grSstWinOpen gldtut1.obj : error LNK2001: unresolved external symbol _grSstSelect gldtut1.obj : error LNK2001: unresolved external symbol _grGet gldtut1.obj : error LNK2001: unresolved external symbol _grGlideInit Debug/Console1Test.exe : fatal error LNK1120: 14 unresolved externals Error executing link.exe. Console1Test.exe - 15 error(s), 0 warning(s) So, could any of you help me out with this? Dance with me......

http://members.xoom.com/CJdeVos/index.htm

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I don''t have it in my lib directory, I just include (as I always do) the lib file INTO the project. That has always worked fine for me, why wouldn''t it now?

Dance with me......

http://members.xoom.com/CJdeVos/index.htm

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That shouldn''t matter at all. It''s should work just the same as when I work with DX. But I''ll try it anyway when I get back from work...



Dance with me......

http://members.xoom.com/CJdeVos/index.htm

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Nope...like I said, doesn''t help. Cuz including the lib in the project (and not the #include statement is I _think_ that you though I was doing), and specifying the path name of the libraries is exactly the same.

Anybody with more ideas??

Dance with me......

http://members.xoom.com/CJdeVos/index.htm

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Guest Anonymous Poster
Well, you shouldn''t really include the lib file in your project. Add the directory to the lib path, and then check your project settings and include the library in the link settings

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This is offtopic to the original question, and could incite a flamewar, but what the hell...

You might want to consider moving from Glide to another API, such as OpenGL or Direct3D. 3DFX''s market share isn''t even close to what it once was, and writing for Glide-only (I am assuming you are, if this is just a Glide driver for a larger rendering engine, then forgive me) will severely limit the number of people that can run your game/application.

Even 3DFX realizes Glide has lived pasts its usefulness and is in the process of phasing it out and focusing on better Direct3D and OpenGL support.

OK, rant over.


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Well if it is a small scale engine or you just are still learning 3d stay with glide because this (in an odd sorta way) forces you to learn crucial componets of an engine such as clipping, lighting, etc. Glide still has a good year left in the market so don''t count out it''s usefullness just yet.

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I already CODE in OpenGL and Direct3D (and Glide before I formatted my HD), but I''d like to know everything and therefore I also do the Glide stuff. In this way my programs will be DX / OpenGL and Glide based, depending on the driver you choose.

But now I can only use OpenGL and DX

Dance with me......

http://members.xoom.com/CJdeVos/index.htm

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CJ,

If you go to this site you can find a tutorial on setting up your compiler:

www.voodooextreme.com/glide3tutorial/

You can e-mail me if that doesn''t help, but I think it will.
Paulcoz.

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