Where might I get a job in North-East England?

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5 comments, last by d000hg 21 years, 7 months ago
I have one more year of uni so I guess I need to start looking for work. I''ll be living in Durham city or very close, does anyone know any companies (preferably games orientated) in this area (e.g Newcastle) I could put on my list. Or for that matter if you know where I''d go to find this stuff out - are there employment agencies or something? Additionally, If I want to start work in Like September/October, when would I want to have interviews - how far in advance? Thanks Read about my game, project #1 NEW (13th August): A new screenshot is up, plus diaries for week #3 John 3:16
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There''s a couple in that area; codemasters springs to mind.

Your best bet is to buy Edge; it''s the easiest way to join the english games industry.

Allan

Fe doeyr, Frender Doeyr,Ein sjoelv doeyr paa sama vis.
Eg veit et som aldri doeyr, dom over kvar ein doed.
Cattle die, Friends die, You yourself will also die.
I know something that never dies, the memory of every dead.
------------------------------ BOOMZAPTry our latest game, Jewels of Cleopatra
http://www.aardvarkswift.com
Karl - Blueskied Games | my german site: Gratis Spiele
To get hired as a fresh grad through a recruiter like aardwark is quite hard..

You''re on the right track; finish a game, take it along to different studios and say "this is something I did on my own; it''s not much, but it shows basic understanding of 3D, maths and gameplay, as well as an ability to finish things, and an interest in learning".

That''s how I got started back when..

Allan


Fe doeyr, Frender Doeyr,Ein sjoelv doeyr paa sama vis.
Eg veit et som aldri doeyr, dom over kvar ein doed.
Cattle die, Friends die, You yourself will also die.
I know something that never dies, the memory of every dead.
------------------------------ BOOMZAPTry our latest game, Jewels of Cleopatra
try...
http://www.dperry.com/comp-dir-uk.htm
http://www.developmag.com
http://www.gamesrecruit.co.uk
http://www.opmjobs.com
Hiya, thanks for the links!

I have also have a question for getting in to the games industry-a lot of companies ask for a snippet of code when applying-how big/long should a ''snippet'' be? And what are they looking for in a piece of code-what are good examples of what to send?
Thanks,
Jiim.
In reply to the original post:

Reflections and Atomic Planet are up that way IIRC.

Acclaim Teeside was unfortunately closed (a few months before Acclaim Manchester opened with the fallout from Creations.)



Jiim:

Usually you''d actually send one or more executable demos (& data etc) which show off the areas you know well. You don''t need to send a complete game or anything - small demos are fine. Showing a variety of skills in a variety of excellent small demos can be much more impressive than a "reasonable" big game.

In terms of source code, I''d say send two pieces. One with the complete project workspace, source and data for one of your smaller demos. And one 1-2 page of source only which shows a snippet of your "cleverest" code.

Be warned - don''t send anyone elses source or demos - you *will* get found out! Whether by not being able to answer questions about why you did stuff a certain way or later on by not being able to do the job properly!.

If you used 3rd party code, libraries, books etc, make it clear which parts those were. In the source code its probably worth putting a comment with a reference to where a particular snippet or algorithm came from. This is also good programming practice generally.

Preferably send that stuff on CD though - most companies won''t appreciate recieving 10Mb emails from each of the candidates for a job!

--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

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