Drawing Text Using glVertexLists

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1 comment, last by happy_thoughts 21 years, 7 months ago
I am making a console, and I notice as soon as I draw losts of text lines to the screen using glCallLists(...) my frame rate realy drops dramaticaly. Does anybody know how to draw text using glvertexlist(...) and integrating there text drawing with there graphics drawing. I think this is called "batching" Thank you in advance
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do not use display lists for drawing text
see www.opengl.org for a paper on vaious text drawing methods

http://uk.geocities.com/sloppyturds/gotterdammerung.html
I know there are many ways to draw fonts, but I am look for a way to draw the fonts the same way I draw my meshes. Using vertex lists.

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