Drawing Text Using glVertexLists
I am making a console, and I notice as soon as I draw losts of text lines to the screen using glCallLists(...) my frame rate realy drops dramaticaly.
Does anybody know how to draw text using glvertexlist(...) and integrating there text drawing with there graphics drawing. I think this is called "batching"
Thank you in advance
do not use display lists for drawing text
see www.opengl.org for a paper on vaious text drawing methods
http://uk.geocities.com/sloppyturds/gotterdammerung.html
see www.opengl.org for a paper on vaious text drawing methods
http://uk.geocities.com/sloppyturds/gotterdammerung.html
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