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glBindTexture

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Does anyone know if binding texture 0 in OpenGL disables texturing on every card or just some? Conor BasketQase Software

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OpenGL disables texturing if you use glBindTexture with texture 0, not depending on your card.

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Yep, OpenGL sees that as passing NULL as the second parameter, which means you aren''t going to be using texturing until you call it again with a valid texture number.

Pythius

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