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got_bezier?

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im quite interested bezier surfaces because i would like to find out how quake3 does it, ive looked at several articles and they dont seem to be very helpful (im not very good at math/thinking/breathing) and i can implement a cubic curve -- 4x4 Control Points, but i dont get HOW im supposed to make one like quakes -- 3x3 any help, QUICK/NO Garbage Tutorials, code, advice, help, pointers, purple teddy bears etc etc. thanx /silvermace

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Thanx for the Link, i downloaded the file, but you must check all your links (REMOVER THE SPACES IN THE FILE NAMES MAN!)

i''ve looked into evaluators, is there a speed dirference?

cheer
/silvermace

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for evaluators yeah there will be a performance hit usually as far as I''ve noticed I started rendering my Q3 curves with them and it was a good start to get the basis but now I tesselate them at load time so everything is precomputed...otherwise you''ll have to re evaluate them at every frame which can be costly.

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from the looks of it, evaluators arnt for me, i cant control the Texture Coords and i dont know how im supposed to get Collision detection working with them ..

or is there a way to access the generated vericies?

/thanx

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You can control tex coords with evaluators but as far as I know you can't multitexture with them so if you have lightmaps it will seem really out of place oh btw I dont think there is a way to access the generated vertices

[edited by - Derilect101 on September 9, 2002 3:20:47 AM]

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you can control tex coords but not in the Q3 fashion ie. they have to be pre computed, which would defeat the porpose, might as well just use a manual algo

No Multitextureing! thats just no-good, thanx for the help
does anyone have any 3x3 patch code??

cheers
/silvermace

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