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Using 3-D Studio MAX for Game Models

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I'm a real newbie when it comes to MAX, and have recently began experimenting with the program, trying to make simple models of people, etc. Anyways, my question is, how do I texture my model? I know, it is probably real simple. But my problem is this: I don't want to use any maps (i don't think many game engines support them, am I wrong?), just materials. However, I am not currently aware of how to input JPEGs or GIFs into MAX as usable materials. What would really be great was if there was a way to put a number of images into one material library so that i could have a common material library for all my models, but even if this is not possible I would still be perfectly happy just using the images as individual files. Thanks in advance. [edited by - Bossk on September 7, 2002 7:42:14 PM]

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I was using Milkshape for a while, and could texture my models just fine in that program... I just don''t know what buttons to press in MAX to apply a UVW map. As it is right now whenever I am done modelling in MAX I export and then texture in Milkshape... but that is a real pain.

Oh well, thanks for all the replies, and DC256, you just might be right...

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Select Object. Click the Modify tab (right side, blue arc), look through the Modifier list for the UVW controls. Unwrap is the one you''ll want for complete control.
As for importing images, Utilities tab (hammer), Asset Browser. Drag image into material editor.

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