GDI+, OpenGL, DirectX and .NET? What's the dealio?
So GDI+ doesn''t support HDCs anymore (at least through vb.NET). The other .NET languages require COM/NET wrappers around opengl32.dll. I have not found ANY source of DirectX working with .NET. What''s the deal?
Is Microsoft going to release DX9 with better integration into the .NET platform?
Should I even waste my time writing a wrapper to openGL?
Yes I already have found CsGL but I don''t want to bother using it if openGL support is being dropped by MS.
Thoughts?
-fs
The dealio is, don''t crosspost, or the moderators will claw out your eyeballs with their razor-sharp talons.
Don''t listen to me. I''ve had too much coffee.
Don''t listen to me. I''ve had too much coffee.
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