Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

nes8bit

Quake Source

This topic is 6708 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Since I do not have the slightest clue about OpenGL or Quake''s software renderer, I was wondering what line of code controls Quake''s light map rendering. Is it like DX''s SetTexture() command? I just want to remove light mapping in the world and still make model''s in Quake be lit. Also, where does Quake handle the EXIT menu? I wanted to remove it. If you are just wondering why I ask these strange questions then keep reading. I am some sort of Quake competition at my house and I don''t want anyone messing arround with the rest of the computer. "Then how do I exit?" you ask. Simple, I make an impulse command that does that. Why do I want to get rid of light mapping? dont ask.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!