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I don''t think it will make it easier to learn but I think MS vc++ is a good compier although not perfectly ANSI C++ but.. MS will be MS and it is really the only compiler you should use for directX IMHO, it works good for opengl too so... it is also well documented! SO I would say YES!!

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I would recommend that you pick up a good book. Programming Windows 5th ed by Charles Petzold is the best one on the market now. An intro VC++ book would also be a good investment.

John.

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quote:
Original post by jhwc1138
I don''t think it will make it easier to learn but I think MS vc++ is a good compier although not perfectly ANSI C++ but.. MS will be MS...

It probably won''t come up while learning (making it a non-issue for Articwolf3805), but MSVC 6.0 is quite a poor compiler (relative to other commonly used compilers) when it comes to standards compliance. GCC (what Dev C++ uses) is much better on those grounds (especially if you use the newest versions, which Dev C++ doesn''t, unfortunatly).
quote:
Original post by jhwc1138
... and it is really the only compiler you should use for directX IMHO...

And does your opinion have reasons to back it up? DirectX 8.x and under all have libraries ported to GCC.
quote:
Original post by jhwc1138
... it works good for opengl too so...

What compiler doesn''t ?
quote:
Original post by jhwc1138
... it is also well documented!

Not to disagree, but are you implying that GCC isn''t well documented ? If you mean the MSDN, that''s another matter entirely. The MSDN can be used regardless of compiler, but I personally like the accessability of a nice set of man-pages.

Honestly, for learning it doesn''t matter what compiler you use, I just don''t want people implying untruthes.

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