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Blit in 2D

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well, he did post this in the OpenGL forum, so i''m assuming he
wants to know how to do it in OpenGL and not directdraw...

Nelstaar: to ''blit'' in opengl you need to set your
app to be orthographic.. that''ll change everything to 2D
coordinates for you and will eliminate the need for the ''z''
coordinate.
do a google search for "gluOrtho2D" or check out the articles
and resources section on this page.
nehe''s lesson 21 is also good.

-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

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