Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


DIRECT3DDEVICE8->SetTransform() slow?

This topic is 5860 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m developing on Win2k, using Directx 8.1, under VC++ 6.0. Long story short, I''ve been profiling my app and trying to figure out exactly what is causing the slowdown, and setting the World Matrix for each model is taking about 10% of my game processing time. Actually rendering all of the polygons takes about 0.3%! It seems that changing the matrix should just be a matter of sending a few floats over, and that the world matrix has to be changed for each model I render. Right? To not keep changing the world matrix would mean pre-transforming every vertex into the same world space, which is definitely something better done in hardware. Any ideas/comments? Thanks, Domenic Ippolito, a United Underdog

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!