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forcing fullscreen mode with Framework

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Hey all, just wonderin'' how to force a fullscreen mode right from the startup of an app using the D3DFramework.. I''ve specified the m_bWindowed = FALSE flag within the constructor, but it doesn''t seem to work. I''m looking through the source code of the app now, but I was hoping someone would have a quick answer.. thanks,

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Okay found it. In the InitDeviceObjects overloaded member function, I stuck it in at the end..


  
HRESULT CMainApp::InitDeviceObjects(){

m_pFont->InitDeviceObjects(m_pd3dDevice);


ToggleFullscreen();

return S_OK;
}


It seems to have done the trick.

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hmm, that's an interesting way. I'll have to try that. I'm doing this:


  
// Full screened

if( bFullScreen )
{
d3dpp.Windowed = false;
d3dpp.hDeviceWindow = g_pSettings->hWndMain;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;//D3DSWAPEFFECT_FLIP;

d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.BackBufferCount = 1;//2;

d3dpp.BackBufferWidth = SCREEN_WIDTH;
d3dpp.BackBufferHeight = SCREEN_HEIGHT;
d3dpp.EnableAutoDepthStencil = true;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
}
else // Windowed

{
d3dpp.Windowed = true;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.BackBufferCount = 1;
d3dpp.EnableAutoDepthStencil = true;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
}



[edited by - beoch on September 12, 2002 7:16:01 PM]

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