Why D3D?
This is what I can tell you.
If you want to make cross platform games you use SDL and OpenGL (or just OpenGL for 3D games). To reach the larger PC market and worry about that only then do DirectX/D3D. Either way you''ll get the job. Only other choice is preference.
Knowledge is what you learn, wisdom is how you apply it.
find your element
at mutedfaith.com.
<º>
If you want to make cross platform games you use SDL and OpenGL (or just OpenGL for 3D games). To reach the larger PC market and worry about that only then do DirectX/D3D. Either way you''ll get the job. Only other choice is preference.
Knowledge is what you learn, wisdom is how you apply it.
find your element
at mutedfaith.com.
<º>
*sigh* There should be a link to http://www.gamedev.net/reference/articles/article1775.asp on the GameDev main page ...
Sorry - this one is just like the hundred of others that are closed. The answer is really the same - it''s only up to which of the APIs you prefer - there are pros and cons to either side.
Bottom line, if you are developing on the PC then either will do just fine.
Bottom line, if you are developing on the PC then either will do just fine.
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